Comments (2)
I'm going to list my thoughts and show you how to correct them
-Don't overuse a mechanic. the rock punching and the falling platforms are really overused across the levels. use them less.
-The level design is bad. its like a labyrinth. Its works for a prototype level for testing all the mechanics at once. but for a final game its bad.
-the boss is broken. has so much health, I could not finish the demo because of that.
-the bosses are combat system are the biggest flaws of your games, They are dull, don't have patterns. They are just punch button smashing. Search for a tutorial on how to make boss pattern or bosses good game design.
-the enemies have debug health values over them.
-The pause menu makes the objects of the level invisible. bug?.
-you have both, tiles and colision objects visible at the same time. collision objects needs to be invisible. you need to change their visibility in their creation code.
-if you press the punch button while in the air, smash will get stuck in the air. likely a bug.
-when doing new games consider polishing the game more before releasing a "demo" or even before showing them to the public. take your time.
here is some extra things:
Don't:
Do :
your rocks particles need some gravity.
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Don't :
Do:
your spring just moving up and down doesnt feel good. and smash getting stuck there until you press the jump button feels as bad design. the impulse should be done automatically.
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Don't :
Do:
your static star shaped particles doesnt give the emotion of a punch.
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Don't:
Do:
A transition is supposed to cover the whole screen, but yours clearly leave smash and the level still visible. Looks bugged :/
And having to touch the crystal to "teleport" to the next room doesnt feel natural. The dragon ball gif shows a natural way of transitioning.
the crystal thing should be used for really finish the end of the level.
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Don't:
Do:
Dont use lighter colored outlines in sprites. Use darker colored ones.
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Don't:
Do:
Keep sprite pixel size consistent.
your floor outline pixel thickness is not the same as the rest of the game.
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Don't:
Do:
your trees look like they are floating
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Dont:
Do:
your implementation of the cartwheel in your past games looks and plays bad.
having a infinite cartwheel is bad and it feel useless.
you should do it like in donkey kong, you press a button while moving, the character does the cartwheel, and when the animation is finished the character stops and goes back to the normal state.
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Don't :
Do:
This final thing may sound harsh but it's for a good reason:
The whole "being a company thing" looks bad. looks like a kid pretending to be a company.
using a brand or nickname to name yourself as indie dev is is not bad, most of people do it, but Indie devs should not use slogans, that's for companys.
if you want to people to take you seriously you need to be more aunthentic.
Your "brand channel trailer" gives a bit of cringe and feels unnecessary, claiming being a animator just for doing a little animation about aliens that looks like it was a "teen first time using adobe flash years ago" .
then using phrases like "this IS the next level of entertainment", when in reality the games are just average indie games. there is nothing next level.
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Good luck with your games.
Game Description
Don't Play Around With The Glitches, Be The Ultimate Glitch Annihilator!
Coming Soon from Glass Seastar, Smash Ringtail Cat has been rebooted with an all new engine and brand new graphics!
Available Now!
Dr. Glitcher has a plan to glitch up the entire planet with his many ultimate weapons, with one that would glitch up the entire world! Only one with the powerful bond between family and friends would have to save the world and become the ultimate glitch annihilator.
About the Game
NEW Smash Ringtail Cat is a 2D Action-Platformer video game created by Glass Seastar. Experience an all new original story where an animal species known as the ringtail must stop a glitch making villain from taking over the world!
Follow Smash, his girlfriend Ava, and his friend, Bash on an adventure to put an end to the destruction of the world! If that wasn't enough to worry about, starting with a kidnapping, some crazy and serious events starts to affect every character. With his world acting somewhat weird and glitchy, help Smash fight his way to victory and become the ultimate glitch annihilator!
Gameplay
Expect fast-paced action, while trying to find out where Smash's missing friends are, and stop the world from glitching up! Experience a fun and serious story as you breeze past 4 separate acts with each one containing its own story arc.Â
Find hidden ringtail coins, and other items throughout the game, and each level will rank you based off your score.
Combat
Combat in NEW Smash Ringtail Cat delivers a fun, fast-paced, action packed experience.Â
Block and dodge any enemy attacks and projectiles.Â
Fight your way through many different enemy types, and use the combat against the toughest of boss fights.Â
Difficulty
You will find obstacles in your path, and some of them could be unavoidable if you're not careful!Â
Falling platforms can lead to your doom, and your quick movement and jumps is the only way out of those types of obstacles.Â
Any projectiles like the glitch boxes can instantly kill you, and will not be avoidable with any dodges or shield.
Mild Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence