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What do you think?

The game does not launch when I run the exe. How can I fix this?

Bombs and Bullets is a 2D RTS game in the same vein as Command and Conquer. If you are interested in the game please find us on Itch.io and Twitter. Links below.

Cheers, 
Commander Rad

Follow us: https://twitter.com/GamesBreakfast
Download: https://balancedbreakfast.itch.io/bombs-and-bullets
Video: https://www.youtube.com/channel/UCiNBYy5LcJiu5ywcUGVwaxw
Patreon: https://www.patreon.com/posts/58148139
Ko-fi https://ko-fi.com/commanderrad
Soundtrack: https://soundcloud.com/user-255042164/sets/b-b-ost

#strategy #multiplayer #roguelike



teen
Realistic Violence
Realistic Bloodshed
Alcohol Reference
Drug Reference
Tobacco Reference
Suggestive Themes
Language
Crass Humor

Here's some group movement and formations at the destination.

Still some jitters to fix, but that's easier to fix than getting flow fields and formations right.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowfield

Basic group movement added. This isn't flocking, not even sure we're going to add that at this point.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowfield

Flow field pathfinding for single units now fully restored. They work for bridges and tunnels now.

We're introducing flocking to remedy the clumping seen in the vid.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowfield

The implementation of flow maps continues. We finally have active object avoidance in-game now.

Still lots to do, but it's all coming together.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowmaps

Version 0.07 is available both here and on Itch. This focuses on tiles, maps, and map generation. Mainly a visual update.

Do check it out!

Cheers, C.Rad

https://balancedbreakfast.itch.io/bombs-and-bullets

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #QGIS #flowmaps

Spent the week reworking the road decal generation workflow and textures. See progress in 4 pics.

Also, 0.07 launch imminent.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #QGIS #flowmaps

Flowmaps have returned. This will be the main thing for version 0.08. Should improve pathfinding significantly.

Also, current map count: 103.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #QGIS

Map creation workflow streamlined. Pumped out 37 maps in 2 hours.

Things should be much faster per-map once we move into the North American and Eurasian mainland.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #QGIS

World map now accommodates maps that span multiple long-lat grid squares.

This is needed for arctic maps, but also for combining some maps with awkward thin coastlines.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender