Gather a team of up to four players OR tackle the threat on your own in this roguelike arena!
Encounter various biomes with hundreds of different items to aid you in your journey as you fight through the hordes of enemies in attempt to reach the source and detain the chaos!
Use the rewards obtained at the end of each run to upgrade any item you have found, coming back stronger on each run!


Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)



My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)


lil' bit of a chaotic showcase; my entire group got lucky with getting the same electrifying item (There is over 500 items, so getting the same item for all is very rare), turning us all into terrifying pylons


WIP on a new snowy biome for my co-op roguelite arena, tried a dim terrain just so one can still see hazards


Some more basic-attack visuals (melee/ranged) for my co-op roguelite arena, various weapons have their own special effects, and with more designs on the way!




Progress on the loadout screen, each loadout will allow players to start a run with certain enhancements, these loadouts (and more to come) will be unlockable by playing!



Experimenting with the level-up screen in my game, Chaosector (Made objects slide in from the sides and added some background effects)


Demonstration of the portal transition into other biomes for Chaosector


Added display numbers to show damage dealt/taken in Chaosector, these values also change appearance depending on how large the values are!








Update showcase for my co-op roguelite arena, with some reworked GUI elements, upcoming items/synergies, visual effects, and more on its way!