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What do you think?

Hey, man. Love your demo. Tried it, it's fantastic. Plus I saw some cool YouTubers who did gameplay videos on it like Arron Cooper and Twinsanity's Channel.

https://youtu.be/ohUNtnOeyqs?si=w-PlfX_K9EGZLc9K

https://youtu.be/H11ELy-PLYs?si=7_KefMa8GgQorNvm

it lags a lot

CASH BANOOCA LIMPING

Just tried it and had fun! I loved Crash Landed's concept so it's very cool to see a game bring it back especially with Crash's design that is almost 1:1, I love the artstyle here and it was fun to explore, my only grip is with the camera, tried messing around with the settings but I could never get my desired result, I would want it so I don't have to wait for the camera to stop moving for me to move, it can kinda get dizzy, my blueprint for that would be Twinsanity's camera, so hopefully we can invert its controls, other than that I had lots of fun and I hope to see it advance in the future!

I have had a play. first things first. very good detail and gameplay is smooth. for an early demo i must admit this is impressive. you are one developer so you should be proud. welldone from keon

Free

Crash Landed: Sandbox #01

Version: 0.1.2over 1 year ago
The fist sandbox "demo" of Crash Landed!
Free

Crash Bandicoot: Landed - Christmas Sandbox

Version: 0.2.09 months ago

Game Soundtrack

2 songs

Our take on the cancelled Crash Landed/I am Crash Bandicoot game from 2010! A semi-open world adventure with Crash Bandicoot, explore the islands seen throughout the series, uncover some secrets of Crash's past in this retelling of Crash's origin

#CrashBandicoot
#fangame #platformer #lowpoly



all-ages
Mild Cartoon Violence
Alcohol Reference
Tobacco Reference
Comical Shenanigans

I should have probably said this sooner, but I kept forgetting- when the game launches you may see those black splotches all over the screen. That's my fault, and I thought at first it was a Godot issue.

Alright guys, back for a tiny update! With the upcoming release of Godot 4.4, I'll be getting back; full-swing into development. There's a lot of stuff I need to clean up/polish, bugs to fix-and hopefully with Godot 4.4 export bugs are fixed

Btw, if there's anyone that knows what's causing the exported version to be bugged to hell compared to the editor version contact me. It's really frustrating dealing with shit like that, so anyone more knowledgeable about Godot exports just DM me

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I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Alright! The Christmas build is out. I'm tired of trying to get it to fully work so here's some info:

1) Turn off TAA if the entire scene is white and has ghosting. Use FXAA or MSAA instead.

2) It may crash when you explode TNT

I want to get the Christmas update out now, but..

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

If you saw the last post disregard it, Godot is now apparently working so we're good to go. Read the article below

Decided to also make a itch.io page for the game. I'll be posting on both whenever I make an update on the games progress

Link: https://thepixldude.itch.io/crash-landed

Christmas update, coming sometime soon!

#CrashBandicoot #Fangame #indie