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Hensen Hopper

Version: 0.1.23 days ago

In this top-down shmup, you control Hensen Hopper, a vigilante grasshopper from the lower west side of The Garden who has taken it upon himself to take back his home from the control of the nefarious Yellow Jackets! Armed with his trusty honey-gun, you will help Hensen fight back against the Yellow Jackets' with the aim of putting an end to their reign of terror and saving The Garden from villainous insects!


This game fully supports the following input modes:

  • Keyboard/Mouse

  • Xbox controller

The controls will be explained by in-game hints but are also listed below.


| Action: | Keyboard: | Controller: |

| Movement | Arrow Keys | Left Joystick |

| Fire | Space | Right Trigger |

| Pause | Esc | B |


This game features two music tracks by Kevin MacLeod and numerous sound effects from Zapsplat.


#arcade #shooter #comedy #action #retro #other



all-ages
Cartoon Violence
Comical Shenanigans

Aaaand I'm gonna need ro re-work the animation/SFX handling as well... Greeeaaat...

I know the enemy spawning system uses spawners (obviously) and I believe the PlayerController and enemies do to for spawning bullets, I believe that's it. It should be a relatively simple refactor but of course that doesn't mean it WILL be.

I'm gonna replace the PrefabSpawner script which spawns an instance of whichever prefab is assigned to it in the inspector when a method is called with a simpler Spawner class which will simply spawn whatever prefab is passed in the method call.

Oh yeah also, Hi everyone, I'm back! I DID finally get around to adding a secondary spawn event where the beetle has a 25% chance of spawning in a random column every wave. It's a cheap solution, i know, will continue re-working the spawning from here.

I have a concept in my mind: A blue beetle holding a dried leaf out as a shield flying back and forth across the level blocking Hensen's bullets from reaching the yellow jackets. Drawing some concept art for this as I type!

I think part of my gamedev burnout is that I need to re-work the entire enemy spawning system to incorporate multiple enemies and have them spawn the way I want them to and that's gonna be a huge pain.

I know I've been very inactive since I released the beta. I've been feeling quite burned out by game developing these days and I'm taking a break from it for the time being for this reason. I want to get back into it sometime soon-ish, though.

I've literally just made a patch for the beta solely to test whether one debug script isn't active (because it shouldn't be) in a non-debug build haha. You know, just for history's sake, right?

I'm working on a beetle enemy for version 0.2! This enemy will not fire at the player but instead strafes back and forth in front of the yellow jacket soldiers to block your bullets from hitting them (it also has a lot more health than them)

I AM still working on this game, by the way! I've been very busy with work this last week so I haven't had the time or energy to write many posts about it but I have been working on some new stuff I can't wait to get finished enough to showcase!