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What do you think?

Se ve de locos.

No Fancy Graphics, no Epic Shading. No, only basic shapes.

And that's great, way more unique. Oh and the fact that it's made on a custom engine.

Mucha suerte y ojalá termines el juego

(Debí comentar hace mucho tiempo lul)

Se ve bastante prometedor, espero en un futuro poder jugarlo che :D

Keep grinding, bring this project to life !

Played the demo! the game looks great!

I overall enjoyed it. I like the atmosphere and the puzzles, but the jump feels weird. I know it's mostly a puzzle game, but there are platforming sections so making the jump feel less floaty would be nice..

I also appreciate the Zoom out button!

Free

RTG - The Ray-Traced Game

Version: 0.9.13 days ago
First public demo of RTG, updates are planned.

RTG is a sci-fi puzzle/platformer featuring unique rendering method: CPU based ray-tracing. Dive into game's strange world, solve gradually challenging puzzles and, piece by piece, unravel mystery behind what you see and experience.

> RTG on Steam

> More games on my web

dl045_rtg.jpg

#puzzle #platformer #raytracing #scifi #arcade #retro



all-ages
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RTG Flashback - March '21 #2

Another animation from the first batch of levels for RTG, my sci-fi puzzle/platformer with CPU-only ray-tracing. There's a bit of reflection on the bottom floor with back lights casting shadows.

https://store.steampowered.com/app/4032050/RTG

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Development Flashback - March 2021

Level 8 showcase. 11 months into RTG development I was finally able to create first levels! No sound, music or story back then, but the most important: gameplay and puzzles, were possible.

https://store.steampowered.com/app/4032050/RTG

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Development Flashback - November 2020

Scene where I tested various aspects of my ray-tracing engine. Today, the engine is used in my game RTG, a sci-fi puzzle/platformer, which is available for wishlists. Check it out!

P.F.2026!

https://store.steampowered.com/app/4032050/RTG

Development Flashback - June 2020

Animation #3 from the beginning of development. This is early test scene for testing actor collisions.

RTG, a sci-fi puzzle/platformer is now almost done and available for wishlists.

https://store.steampowered.com/app/4032050/RTG

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Development Flashback - May 2020

This is another animation from the beginning of development (more about it in the article).

Now, after 5 years of development, RTG, a sci-fi puzzle/platformer is available for wishlists.

https://store.steampowered.com/app/4032050/RTG

Development Flashback - April 2020

Animation from the very start of RTG development (more in the article).

After 5 years, RTG is available for wishlists on Steam.

https://store.steampowered.com/app/4032050/RTG/

Demo, which will be available also here is in works as well.

Hi All! I'd like to announce that my game RTG (sci-fi, puzzle, 5 years in dev) with unique rendering technique (CPU based ray-tracing) has Steam page. Add it to your wishlists if you find the game interesting. I'll be very happy!
https://store.steampowered.com/app/4032050

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RTG - The Ray-Traced Game, sci-fi puzzle platformer which I'm developing, reached Alpha state! It means, game fully playable from intro to ending credits. It's a big milestone, but now, rolling up sleeves for Beta!

Music: https://www.purple-planet.com/

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Hi Everyone!

RTG - The Ray-Traced Game has now its own INTRO. The game is very close to its Alpha release state with final release scheduled later this year.

Music: https://www.purple-planet.com/

#indie #scifi #raytracing #puzzle #platformer

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Hi Everyone and Happy New Year!

RTG is nearing its Alpha state. The game has its logo at startup and proper main menu with own dedicated ray-traced scene, all in the "mood" of game itself. Hope you'll like it!

Music: https://www.purple-planet.com/