(Note: everything shown here is from a Google document dedicated to Bugeon Masters. So if you're wondering why all the apostrophes and quotations below are fancy, that's why.)
Species Bios
Isopods
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Isopods are renowned for their tough, tanky shells, which allows for them to withstand even the hardest of blows. Alongside their trusty shield of a shell, they can also curl up into a ball or more protection. Because of this, Isopods are considered good tanks for a party. Isopods are able to breathe underwater due to their gills, but they can also move about on land just fine, too.
Although Isopods prefer a nice, peaceful homelife, they are relatively skilled combatants. As previously stated, Isopods are good tanks with their bulky shells and their ability to curl into a ball. And, when in ball form, they can roll about and dodge attacks. Elements associated with Isopods are Water and Earth.
Ants
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Ants are by far the most intelligent species of bug throughout the lands — being part of the Colonial Triad and all. They are masters of their craft — whether it’d be leafcutting, carpentry, etc. Most Ants live in their grand, mighty underground colony of Ameisenhaufen. However, some Ants prefer to live above ground, either seeking daring escapades, to train their skills, or indulge a particular hobby. Those who stay underground work for their Queen, and usually head out of their colony to gather resources or to defend the colony from suspicious foreigners. Ants have a good relationship with another kingdom of bugs, known as the Aphids, and it comes in the form of a local inn, known as the Honeydew Tavern.
Despite being amongst the smallest species of bug — besides Aphids — Ants are quite resilient, being able to withstand even the hardest of blows. However, when beheaded, understandably, results begin to vary. Alongside their robustness, Ants are also biologically equipped with a pair of feisty mandibles — which they can use to ram into, pick up, and yeet enemies. Elements associated with ants are Earth and Fire.
Moths (WIP)
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Moths are nocturnal creatures, very fluffy, and love cuddles. They also have a biological fascination with lights and light sources.
More about Moths soon!
Bees and Wasps
There’s really only one major thing to need to know about these buggers — Bees make honey. They’re also handy gardeners, being pollinators and such. As fluffy as Bees are, they don’t love cuddles as much as Moths. Most Bees live in the dual-species kingdom of Bienenstock, alongside Wasps. The Bees’ job in Bienenstock is to provide nutritious supplies of honey for the Wasps and other Bees, while the Wasps’ job is to mainly provide protection and defense for the Bees. Both species also gather resources and such. The Wasps are hunters and soldiers of the kingdom, and the Bees are mainly gardeners who will strike when necessary. Some Bees do partake in jobs that the Wasps would do, but it’s a bit uncommon.
The Wasps don’t make honey, nor are they fluffy in the slightest. Instead, they’re hunters, fierce hunters. Most Wasps reside in the dual-species kingdom of Bienenstock, but some Wasps have formed a guild of their own — known as the Cicada Killers Guild. The Cicada Killers live in an underground civilization and have a tradition of hunting Cicadas. Why? Well, they apparently consider it a sport, and also hunting reasons, and also certain bounties regarding Cicadas. Basically, if there’s a bounty on a Cicada, the guild begins a race to see who claims the Cicada’s bounty first.
Plus Two Characters' Bios
Lord Vektor Von Stechmücke
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Male, AroAce | 257 | Mosquito | Shadow
Lord Vektor Von Stechmücke is the last reign of a fallen Mosquito utopia, Stechmücken. Vektor was the son of Kaiser and Kaiserin Von Stechmücke, Emperor and Empress of Stechmücken respectively before Vektor took the throne for himself. Unlike his father and mother, who ruled with an iron fist, Vektor favored democracy — which his parents did not. However, by the time his parents had died, when Vektor was 24, the throne was passed onto him on behalf of typical monarchy rules. His first move in the Stechmücken Royal Court was to give his subjects more freedom — way more freedom, but not anarchy amounts of freedom. Prior to this decision, the citizens of Stechmücken hadn’t been so fond of their rulers, yet afterwards, they learned that, “Although a bloodline may rule with an iron fist, some relatives still have a heart as whole and pure as the innocent.”
Throughout his ruling of the grand city of Mosquitoes, more and more tourists were visiting the place due to its freedom, exotic architecture (resembling that of Victorian Era London’s), and fascinating cuisines. Soon, after hearing of the magnet of a tourist attraction his city was, Lord Vektor decided to allow for other species of bug to inhabit Stechmücken — via the Biodiversity Proclamation. He decided this as he thought tourists might want to live here, and also because he favored a more diverse Stechmücken culture — further expanding Stechmücken’s freedom. Little did he realize that this move would soon bring trouble upon his land…
Other kingdoms — mainly the Colonial Triad alliance of Bees, Ants, and Wasps — were growing jealous of the increasing excursion popularity of Stechmücken, and began urging for war. However, it was never truly declared. Despite that, the Colonial Triad did form a deal with a peculiar Moth alchemist — Artificer Clothsey, who’s nicknamed that due to his eccentric habit of eating cloth, of all things. His obscure taste, however, is made up for via his great alchemy skills. At the Hall of the Triad, Clothsey introduced the alliance’s three leaders to his latest chemical concoction — the Culicide. The Culicide was a WIP toxic gas created from a variety of unknown substances, yet its effect on a victim would be immense. When breathed in by bugs, effects include spontaneous combustion of the lungs, fatigue, the occasional sneeze, and eventually death within three days. Plant life effects include decay and eventually crop failure. Of course, you can’t leave toxic gas out in the open, so he kept it sealed within a hardened air vat. The alliance was astonished by the chemical even though it was unfinished, and offered Clothsey an a million dollar bounty if the operation is successful. So, obviously, Clothsey concured, and thus began his move into Stechmücken.
A few weeks after the deal, Artificer Clothsey was invited to Mosquito Manor, the heart of Stechmücken, and stronghold of Lord Vektor. Vektor welcomed Clothsey to his grand, humble abode. Heck, he even offered him a drink of hemato-juice, to which Clothsey willingly rejected, for he wasn’t a blood lustful Mosquito. Afterwards, Clothsey began introducing the Lord to his finest inventions and creations, and persuaded Vektor into hiring him to become the Royal Scientist. However, the Lord humbly disagreed, but did let him stay in Stechmücken, with his own estate for Clothsey. And here begins the downfall of the Stechmücken legacy…
At the estate, Clothsey uncovered a hidden bunker within his newly founded land. He beseeched his group of Moth alchemist brethren and established a secret organization mainly set around improving the Culicide’s performance, their base of operations being said bunker. To keep their cover safe, Clothsey cunningly told Vektor he was “forming a new organization set around interventions that’ll benefit Mosquito-kind and maybe even all of bug-kind” — which Vektor believed very much, due to Clothsey’s prior inventions he’d shown to him. Months later, and the Culicide had supposedly been finished, but Clothsey decided to wait for the right moment before unleashing the feral toxin amongst the Mosquitos. So, later that night, the night when the Culicide was finished, Clothsey snuck out of his hiding spot — the bunker — and planted explosive mines filled with the Culicide across Stechmücken. And what came the day after would be devastating…
It’s now the day after preparation night, and Clothsey is at the doorstep of Mosquito Manor. After being let in, Clothsey scurried on over to Lord Vektor’s throne room, and asked if he could make an announcement from the royal balcony, to which Vektor allowed. And thus, he began his announcement. “Hear ye! Hear ye!” No one hears him, so he brings out the medieval loudspeaker. “I SAID ‘HEAR YE’!” Attention is now gained from the Mosquitos, so he carries on. “Right… Well… I’ve come to make an announcement! Throughout my months here at Stechmücken, I’ve grown rather fond of the place. I’m especially fond of the food here — they’re odd at a first glance, but delicious nonetheless. However, there’s one thing that caught my attention the most — the amount of tourists here. And that’s the thing — the tourists… You know, you’ve all lived together without other species interfering with your population for the past few decades of your blood lusty history, so did you ever think the Biodiversity Proclamation could be a possible gateway to trouble, seeing your lack of relations with other species?” He pauses. The crowd murmurs, but they abruptly stop when his speech continues shortly after. “Heh… Ah yes, it seems the forlorns of the century never taught that through, huh? HA! Of course not! The blood which you devour on a daily basis only makes your minds think less and less evenly by the seconds! HAHA! But there’s no time for you to jog your memory or rethink this decision now, because you’re too late. You see, other factions have grown rather jealous of your tourist magnet of a utopia, so they made a little bargain with me.” He pulls out a detonator from his back pocket — which nobody notices — and presses the detonation button, exploding the mines and releasing the Culicide. The crowd grows shocked “In other terms — they called the exterminator on you all. Thanks for your hospitality at least, buggers! Tata!” The toxic smoke rises from the detonated mines, and scatters across the ground, leading the crowd in a fleet of fear. As they panicky scurry about the stones of Balcony Square, Clothsey steps back inside the manor, puts on his plague mask resembling that of a Mosquito’s face, and departs out the front door. Then, he amscrays out the manor’s front door, followed by a horde of mad Mosquito guards. Before any of the Culicide entered his abode, Vektor frantically closed the doors behind them, as they chased the dastardly alchemist throughout Stechmücken. They, however, eventually fell to the Culicide, and Clothsey escaped scott free.
Three days later, Stechmücken was run dry of all Mosquitoes, except for those who stayed indoors — Lord Vektor Von Stechmücke. Not a single one of the Culicide’s victims had survived the Culicide’s wrath, for by the time they made it to their houses, the infection within had already begun. And by the three day mark, they had all died. Lord Vektor, in grief, drinked his pains away with hemato-juice and a bit of an unknown beverage. This did nothing but numb his sorrows, and make him live way longer than normal via the unknown beverage. A century later, we've come to present day Vektor — who has since been a forlorn, and is just as depressed as he was after the Culicide Incident… Perhaps all he needs is a guest to brighten his dim soul?
Azrael “Clothsey” Hawke
Male, Sapiosexual | Immortal; 28 | Moth | Poison
Grand Artificer Azrael Hawke, nicknamed “Clothsey” due to his obscure clothes-eating habit, is an absolute criminal genius, and a man of many names. Azrael’s day job is a bounty hunter who’ll be willing to get any job given to him done — dead or alive. In secret, however — he is the mastermind, his people, his accomplices, of an underground organization (both literally and figuratively) set around malignance. Azrael is a hyper-intelligent, cunning lil’ Moth alchemist — one would even consider him omniscient. He finds the concept of love, romance, and sexual attraction fascinating, yet will never find it due to his love for people as or nearly as intelligent as him — which there is little to none. And even if he did find love… Well… Who wants to be in love with a devious bastard of an alchemist, huh!?
Wow, that's a lot of lore. Too bad I'm not putting a TL;DR at the end. MWEH HEH HEH HEH HEH! >:3
Anyways, I'm gonna go skedaddle back to composing and programming for this game. Until next time!
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