A little tileset I am working on. There is no lighting involved, it's just colorful meshes using a small texture for colors. The animation uses a palette shifting approach, which makes it rather distinct looking.
Next up
Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(
Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.
Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD
I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
Triggering attack animations. It's still missing so much though 🥲
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