A little tileset I am working on. There is no lighting involved, it's just colorful meshes using a small texture for colors. The animation uses a palette shifting approach, which makes it rather distinct looking.
Next up
Triggering attack animations. It's still missing so much though 🥲
Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.
Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.
@penusbmic ![]()
is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic
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before the quest ends on November 25 and you'll get Coins!
UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD
My brower-playable demo of 8-bitBot is now available on itch: https://zet23t.itch.io/8-bitbot - it is an easy to pick-up cozy programming puzzle game!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.












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