2 years ago

A little tileset I am working on. There is no lighting involved, it's just colorful meshes using a small texture for colors. The animation uses a palette shifting approach, which makes it rather distinct looking.




0 comments

Loading...

Next up

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Triggering attack animations. It's still missing so much though 🥲

Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'

Check out the game: https://bit.ly/absolum

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.