A little tileset I am working on. There is no lighting involved, it's just colorful meshes using a small texture for colors. The animation uses a palette shifting approach, which makes it rather distinct looking.
Next up
UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD
Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.
It's time for honorable mentions! ๐๐ [Article!]
Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.
I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.
Someone's at the door...
Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.
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