3 years ago

A little tileset I am working on. There is no lighting involved, it's just colorful meshes using a small texture for colors. The animation uses a palette shifting approach, which makes it rather distinct looking.




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Triggering attack animations. It's still missing so much though 🥲

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Some trees for my game in #blender

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

Moonlight Peaks is a life-sim where you can live your magical farm life! ✨

Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!

Play the FREE demo: https://bit.ly/MoonlightPeaks

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

My brower-playable demo of 8-bitBot is now available on itch: https://zet23t.itch.io/8-bitbot - it is an easy to pick-up cozy programming puzzle game!

#puzzlegame #cozygame

Ok who turned the yoinky sploinky mode on?

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!