
Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.
Next up
Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.
Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.
Triggering attack animations. It's still missing so much though 🥲
animating my forever wip
Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!
#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...
Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.
The kanto bois :3
I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.
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