Game
Immortal Sins
7 years ago

A quick announcement


Hello everyone.

I’m afraid I have some bad news. Recently, my laptop had a hardware failiure. And this time it’s unfixable. After doing some checks on it, the laptop’s motherboard is broken. And as such, I cannot work on Immortal Sins until I get a new one. I wanted to talk about a few things I was working on for both the current and the MV version (Compatibility Mode, Backups can now be put in archives, improved error handling on the launcher, etc.) but since I can’t use my laptop, I can’t polish these. Thankfully, the hard drive seems to work, and I have kept backups, so it’s a small (but quite important) setback.

I do hope I’ll get the new laptop as soon as possible. In the mean time, if you have any feedback, please share it with me and I’ll address it as soon as I can (once I have a development machine).In the comments here, on my bug reporter, wherever. Please provide as much info as you can, so I can fix it quickly.

Appologies for the setback.



1 comment

Loading...

Next up

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

It's a bit early, but I have something cooking. Keep an eye out.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A small teaser for the next update.

Waz zis? An overhauled map? Yes. Coming soon.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Jump List returns in the next update.

Added achievements. Because why not?

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.