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26
2 years ago

A quite recent project that I made this january, I haven't made an update since february but still wanted to show it off here anyways

It's a 2D platformer about a time travelling cop cat that can manipulate time to help with platforming.

Link in article


Link for the project

(the project works fine on Scratch but if you want less lagg on max graphics and the outlines to look smoother then play on Turbowarp)

Scratch: https://scratch.mit.edu/projects/957333604/

Turbowarp: https://turbowarp.org/957333604?clones=Infinity&hqpen


Tradução em PT

Isto é um projeto que já tinha feito este janeiro, eu já não o atualizo à meses mas decidi mostrar isto na mesma

O jogo é de estilo 2D platforming (ou metrovania, quase) sobre um gato que é polícia do tempo (o nome dele é "Tomias") que consegue manipular o tempo para ser mais fácil de passar obstáculos!

(Este projeto está meio incompleto ainda, eu também estou a planear em recomeçar algumas partes do código do zero.)

O link encontra-se acima.



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Art that I made for my game during the #Devruary challenge!

I didn't got to post these directly to the game page, so here's a post with most of them there!

(Link to the original posts in the article )

CAVE LEVEL!

Watch out for spiders... And your step!

Done decorating the cave (with also some slight changes in general), I also changed some of the colours (Koppy's palette now varying from each level, etc.)

This new update might be out soon.

Preview of the 1st level's final tiles (W.I.P)

I made some changes to the tileset itself too (and might make more).

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

So I was adding a new screenshot to my game's game page (on the "Design" tab), I deleted one image since I didn't need it there anymore and then after I saved it ALL the images in the page got scrambled or something!

Has this ever happened to anyone else?

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

1st level almost done!

Coded a new enemy system: they appear in 10 different places, but in reality there's only 4 of them! (It's not clones, that might be impossible on Gameboy unfortunally)

Read more

Decorated the level + extended it just a tiny bit. Also added more bird enemies to balance with the many mice enemies in the level

Still going to make more changes to the level (all of those checkerboard tiles at the start might not be visually appealing)

Testing out a new move! This move is for all characters

VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.