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26
2 years ago

A quite recent project that I made this january, I haven't made an update since february but still wanted to show it off here anyways

It's a 2D platformer about a time travelling cop cat that can manipulate time to help with platforming.

Link in article


Link for the project

(the project works fine on Scratch but if you want less lagg on max graphics and the outlines to look smoother then play on Turbowarp)

Scratch: https://scratch.mit.edu/projects/957333604/

Turbowarp: https://turbowarp.org/957333604?clones=Infinity&hqpen


Tradução em PT

Isto é um projeto que já tinha feito este janeiro, eu já não o atualizo à meses mas decidi mostrar isto na mesma

O jogo é de estilo 2D platforming (ou metrovania, quase) sobre um gato que é polícia do tempo (o nome dele é "Tomias") que consegue manipular o tempo para ser mais fácil de passar obstáculos!

(Este projeto está meio incompleto ainda, eu também estou a planear em recomeçar algumas partes do código do zero.)

O link encontra-se acima.



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#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.

And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).

#Devruary I'm using GB Studio!

It's an engine for developing games for the Gameboy (DMG & Colour) systems. (Many devs got to put their games on cartidges and play them on the actual consoles!)

It's block coding based so it's very easy to get the hang of.

"DRAGON OF DEVASTATION"

Timelapse: https://www.youtube.com/watch?v=u8ZqvZv6P3Q

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

#Devruary KoGaMa! I always spent my time in there making my own maps and my avatars (skins) to then play on other user created maps, this idea of creating stuff that then you and others can play on it stuck with me and that's how I wanted to make games.

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DRAGÃO!

Starting to get used to colour values, I tried applying them especially for the fog effect to give a sense of distance.

Timelapse: https://www.youtube.com/watch?v=2FcrWTa6okw

#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.

It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).

Concept art

Testing out a new move! This move is for all characters

#Devruary

I always liked videogames, and as a kid I always wanted to make my own because creating stuff was my thing, so I started out with Scratch when I was in 3th grade and I'm now working on a GameBoy game! (I experiment with other game engines too)