Game
Immortal Sins
7 years ago

A rather quick post.


Hello everyone.
Here’s a quick post on what’s going on with Immortal Sins. I’m pretty sure some of you are wondering what’s going on with the project (since there was quite the long silence). Here’s a quick overview:

  • Northbridge is halfway converted to a Windows Presentation Foundation app. The GUI is pretty much ready, but the code needs a lot of re-writing. Alongside with adjusting some areas of the code, it has its own way of doing some things (like showing a dialog). The good news is that I was able to improve the design of the launcher in some areas (mainly the Diagnostics part). It will take a while, but I do hope that it’s worth the effort overall.

  • The MV version of Immortal Sins is postponed until further notice. I couldn’t find a replacement battle system that would fit. So… I may have to re-write the battle system from scratch. And it will pretty different than on the current version. So, I continue development on the current engine until I find a new battle system that I’m happy with.

  • Speaking of which, I am planning to release a minor update for the game. This fixes quite a lot of bugs and adds some enhancements. The only issue at the moment (apart from Northbridge being re-written) is finding a new Installation system. Flexera hasn’t released a new version of Installshield (at least a version that is compatible with Visual Studio). I’m looking for a new program to generate the installer (hopefully one that will also make patches). It will take some time to arrive.

That is all for now. See you in the next post.



0 comments

Loading...

Next up

The new package manager UI in action. Works regardless if you skipped the launcher or not.

Waz zis? An overhauled map? Yes. Coming soon.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added achievements. Because why not?

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Jump List returns in the next update.

It's a bit early, but I have something cooking. Keep an eye out.