
Next up
Spending my effort on the things that matter in Gust of Wind
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
A new face in Gust of Wind.
Crusher's favorite hobby is to think of new iron stuff to wrap himself in.
Some of the enemy face variety in Gust of Wind, done by randomizing blendshapes.
Your worst nightmare is alive ... Coming soon !
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Grappling hook + timing = successful entrance











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