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157
Game
Gust of Wind
4 years ago

Some of the enemy face variety in Gust of Wind, done by randomizing blendshapes.




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Prisoners getting moved below deck after a successful boarding. (featuring AI moving in a rocking ship, which I've banged my head against a wall for a while trying to do)

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A new face in Gust of Wind.

Crusher's favorite hobby is to think of new iron stuff to wrap himself in.

Grappling hook + timing = successful entrance

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184