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77
Game
Gust of Wind
5 years ago

Prisoners getting moved below deck after a successful boarding. (featuring AI moving in a rocking ship, which I've banged my head against a wall for a while trying to do)




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Land ahoy!

Some of the enemy face variety in Gust of Wind, done by randomizing blendshapes.

Cavalcade of NPCs is growing in Gust of Wind

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

A new face in Gust of Wind.

Crusher's favorite hobby is to think of new iron stuff to wrap himself in.

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

A thick morning haze in Gust of Wind, consisting of volumetric clouds (new in Unity 2021.2 beta), and some fog particles and volumetric fog.

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).

A short clip showing the reckless fighting style of Gust Of Wind's AI. Guard wakes up another enemy and regrets it soon after.

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.