
Next up
Land ahoy!
A new face in Gust of Wind.
Crusher's favorite hobby is to think of new iron stuff to wrap himself in.
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Grappling hook + timing = successful entrance
Thanks for showing your support y'all!
A short clip showing the reckless fighting style of Gust Of Wind's AI. Guard wakes up another enemy and regrets it soon after.
Spending my effort on the things that matter in Gust of Wind
Some of the enemy face variety in Gust of Wind, done by randomizing blendshapes.
0 comments