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24
6 months ago

Above-ground, Dropped Down. + Sound Tests for Treasure Chests.


I Can definitely get a better sense of scale, but given the amount of space and processing it takes I'm not sure how to best implement this technique yet.



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Just checking GameJolt after a long coding session and I'm Reminded a #Spider is an enemy in my game, I completely Forgot!

Just dropping in with a quick progress report, the ant hill system is ready.

Going to do a enemy demonstration when I finish the ArmyAnts.

Fixing a lot of small stuff, mostly been trying to get combat to feel more exciting.

I heard a Demonstration of what it should look like might help re-create it in code form.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

A Lot of progress to work on.

#WIPWednesday!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I noticed a feature was missing after I finished the Lives and Health bar code. So here it is.

I Realized the game needs a Good UI, one that is clear but doesn't take up too much space, something like this.

@balmut is a Jolter to Watch! They post great game dev updates! Follow them before the quest ends on October 15 and you'll get Coins!

This is definitely a #WIPWednesday I had to leave layers on for this one.

Need to finish the Special Spider Suspension System.