Next up
New animation I made for the transition between attention and aiming.
Revamped the targeting system to be more chaotic, like battles tend to be.
There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.
I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Maybe not enough various in the death animations?
New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Animating a few variations of the death animation.
Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.
Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.
Casualties are permanent, resources are scarce, and the battles are uncertain.










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