Game
Our Brotherly War

4 years ago

Animating a few variations of the death animation.




0 comments

Loading...

Next up

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

New animation I made for the transition between attention and aiming.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.

Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.

Maybe not enough various in the death animations?

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.