Next up
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
New animation I made for when a soldier is shot. I need to make a lot of variations of this but hopefully it looks realistic.
Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.
Maybe not enough various in the death animations?
New animation I made for the transition between attention and aiming.
Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.











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