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Maybe not enough various in the death animations?
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Animating a few variations of the death animation.
Added cannon fire. It can be devastating against soldiers. Soon I'll be adding calvery as well.
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Reload animation I made. I tried to make the timing as realistic as possible, based on how fast they actually reload their rifles.
I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!
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