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I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.
The abandoned puppy we found on Christmas Eve is getting more vocal and playful.
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev
Kirby is getting bigger and stronger. 💪
I was holding Kibry's paws and he fell asleep.
Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects.
#MegaMan #UnrealEngine
Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev
I'm very sick again. I was sick for the last like 3 weeks and it was finally going away but decided to return full force... At least I got my bed buddies.
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.











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