Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Ukiyoe style experiment...
Working on the mech selection in the main menu. One of these will be in the final game.
I made Jax's doorplate!
I'm sure she doesn't mean any harm...
MY PART OF THE ART TRADE WITH @PuzzleVision_2_Studios ![]()
I hope you guessed Ham Sandwich.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
me and my wife <333
i'm sally yumeshipper !! :)
and for the love of god no hate comments —
Voidstone now includes highly advanced QoL features, like a pause menu!














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