1 year ago

Another #FanArtFriday of #Cuphead! (Wait, how long it has been?)

Back to the rendering artstyle (kinda), but this time using unusual brushes!

I finished watching the (unfortunally final) season of Cuphead too, very good show, I might play the game someday




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New update!

- New spawn & respawn effects to the enemies, now it's clearer when and where an enemy is about to spawn;

- Visual indicator to the spiders' movement! (String lines on the background) Now it's clearer to understand where the spiders appear.

"STOP DRAWING FLAT ❌"

Art trend thing (read article for context)

Happy Easter!

Here's some concepts (2025/26) of Hare & Rabbit characters I have in mind for my project "Kopsocks" (they won't appear in this game yet).

Their designs are still not final, but the concepts are already set.

Read more for development and etc

Joltober Day 30 - #Witch

INTRO CUTSCENE! (W.I.P)

"Wait... Didn't you already make an intro cutscene like 5 times before?" This time is for real

Almost every level will have its own cutscene, including some extra cutscenes for other stuff.

(The music is placeholder only)

this one is dedicated to my haters

: Aseprite

: Zughy 32

a very long noodle with wings (and breathing some fire)

Watch out! The camera is panning upwards by itself for no reason! (W.I.P)

Girl's aesthetics~💄🎀

#fnac #Fivenightsatcandys #fanart

Koppy if he was cool and american and if he had a physical release

Programs used: - Procreate (to draw Koppy & the background) - Photoshop (to edit the box cover elements) - Blockbench (for the inaccurate 3D mockup)