Another #TimeTomias art!
While I'm developing a game for it, I'll be posting here some concept art and maybe some screenshots of the game in development.
Next up
Wrong timeline, Tomias...
(Time Tomias shares the same world as Excalinine! Just a bit apart from time... Because why not?)
RTX: ON
My mascot but with a frutiger-aero'ish style!
It has been a year when I first designed this little guy to be my mascot/sona for my entire career, so I decided to give him some style
(Made in Scratch vector editor)
Introducing: Time Tomias!
Time Tomias is a 2D scrolling platformer & metrovania where you can manipulate time to surpass impossible obstackles.
This project is on prototyping phase yet, but there are playable builds.
(the game page is hidden)
My favourite platforming character? This one is a tough choice, but I'm going with Klonoa!
So I made a here a quick art of him! I'm currently playing the GBA titles so I made him with this design.
Klonoa is a very unique platformer. Check it out!
LOTS of concept art & artworks for #TimeTomias!
These where originally posted on Newgrounds, but where made way before.
"Time Tomias" is also another big project in development by me, I also got to make prototypes for it! https://scratch.mit.edu/studios/33132790/
Made one of my favourite Pokémons: Zeraora! I really like his design, I think its really cool looking.
Tried a new artstyle, kinda inspired in Pokémon Quest for the blocky details. It took a long time to render but I liked the result!
I suprisingly didn't play that much indie games (I'm not even sure if I played any game that was actually considered an indie game), but I really liked Bendy and the Inc Machine.
Minecraft is also my favourite, but I'm not sure if it's still indie
I'm making a recreation of Animal Crossing (Wild world) on Scratch!
I'm now working on the text engine, so far it supports the english & portuguese alphabet, punctuation digits and other symbols. (100% PEN!!!)
There's more on the article bellow!
Semi-accurate GBA style tile engine
I'm working on a tile engine to make GBA style games!
So far you can place tiles, rotate them, remove, and save & load maps.
(I'm only using 15-bit colours and set the stage size to the GBA resolution!)
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