6 years ago

'Because I could not stop for Death -

He kindly stopped for me -' Emily Dickinson

One of my first attempts at digital illustration.




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I'm sure she doesn't mean any harm...

ten years

Working on the mech selection in the main menu. One of these will be in the final game.

I drew @MemeManOfficial because it's fun !! :>

Voidstone now includes highly advanced QoL features, like a pause menu!

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

I don't know.

I hope you guessed Ham Sandwich.