6 years ago

'Because I could not stop for Death -

He kindly stopped for me -' Emily Dickinson

One of my first attempts at digital illustration.




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I hope you guessed Ham Sandwich.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I've noticed a pattern in my art. I will switch it up, just give me a sec to be obsessed first

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

did you know Goldie is hyperfixated around world war 2 ?

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Voidstone now includes highly advanced QoL features, like a pause menu!

through the valley

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.