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33
Game
Voidstone
2 years ago

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.




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Next up

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Working on the mech selection in the main menu. One of these will be in the final game.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

Voidstone now includes highly advanced QoL features, like a pause menu!

You are not the hero. You are the monster. The Hive is an underground RTS where you command an insectoid swarm, evolve new creatures, equip them with loot, and carry your surviving army from mission to mission.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Is this a chaotic enough level or does it need more?

#GhoulFright #indiegame #indiedev #gamedev

I hope you guessed Ham Sandwich.