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33
Game
Voidstone
2 years ago

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Voidstone now includes highly advanced QoL features, like a pause menu!

Lucky Tower Ultimate is a chaotic, comedy roguelite.Ā Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!Ā 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

Ukiyoe style experiment...

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

I'm sure she doesn't mean any harm...

I hope you guessed Ham Sandwich.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on the mech selection in the main menu. One of these will be in the final game.