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27
Game
Voidstone
17 days ago

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.




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Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Blocking out the mech selection UI with some placeholders

First pass on the walk cycle for the new mech design, rendered from blender viewport.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Added another weapon and refactored the level up options system so it's more extensible.

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.