
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
New screenshots of Single Note Alpha landscapes #SingleNote #gamedev #indiegame #indiedev #Unity #screenshots #alpha
Voidstone now includes highly advanced QoL features, like a pause menu!
Tutorial level! W.I.P
The controls are only explained on the game's description, and there might be people who won't read it, so I'm adding a tutorial level in-game just in case.
I want to avoid using dialogue in this game, so hopefully this is enough lol
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
gameplay so smooth it should be illegal
Ukiyoe style experiment...

















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