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When you see this at the movie theater (Halo Fireteam Raven)
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
new tarkov style game in progress
made in TW using my engine flashback 2
GUN MODEL IS DRAWN BY @Fragg556
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
Trying my hardest to get a working alpha build out soon. (turn volume up)
I've started modelling the Slumber Dragon!
Rate (not good at pixel art)
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