3 years ago

Being someone who likes guns, i wanted to see what anybody else's opinions on what their favorite type of gun is. Vote for your favorite if you like;


  15 votes Voting finished



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A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

This is Vortex, a very wip local multiplayer game.

The main focus is to be a mayhem kind of game, with easy outplay and strategy options.

I got this idea after some discussion with a friend and evolved it a little more (Read article)

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Rate (not good at pixel art)

(add the dust man theme from mega man 4) omg its dust man from fnf

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!