3 years ago

Being someone who likes guns, i wanted to see what anybody else's opinions on what their favorite type of gun is. Vote for your favorite if you like;


  15 votes Voting finished



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Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Trying my hardest to get a working alpha build out soon. (turn volume up)

Here's some old WW2 art i made for a game idea that never really turned into anything.

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors

When you see this at the movie theater (Halo Fireteam Raven)

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

New compiler is now out on TW Desktop as well as other things mentioned in this list.

You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.

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