Game
Immortal Sins
9 years ago

Bi Weekly Update #33


Once again, time for yet another progress report (of sorts…)

Jump Lists!:

Another addition to the launcher on the next major update, is the Jump List. Jump Lists (introduced on Windows 7 and later) are menu options available by right-clicking a taskbar icon or holding the left mouse button and sliding towards the center of the desktop on an icon. Why would I add it? 1. Most of the users are on Windows 7+ versions 2. To better meet the Windows Certification Requirements for the Windows Installer and 3. This will come in handy on a possibly major announcement. Here’s how it looks:

5d0b9b7f1afef.png

Here’s a demonstration video:

https://youtu.be/x3g5icEKfBk

Load video
Hopefully this will be useful for you.

Well, there hasn’t been much of new features, since I’m pretty much polishing the game. I still can’t say when the Disc 1 Update will release (it will be released this year for sure).
See you on the next post.



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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Waz zis? An overhauled map? Yes. Coming soon.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

It's a bit early, but I have something cooking. Keep an eye out.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added achievements. Because why not?

Jump List returns in the next update.

A small teaser for the next update.