Game
Immortal Sins
9 years ago

Bi-Weekly Update #35


Internal re-works (again):

Sometimes, certain issues need an efficient solution. I went back and re-worked some of the code to be, well, common. Why? Some of the events (especially the in map enemies) are cumbersome to update, since I need to go on every map and fix them up manually. Making them common, I only need to fix the common code and the events are fixed.

The launcher also sees something similar, mostly to fix a bug that affected the option to skip the launcher and launch the game directly. In the preview build, if you tried to enable the launcher via the Jump List, it would instead run the game 4 times. This is fixed on my part and I’ll update the preview soon.

Graphical changes:

-All dungeons got a new coat of polish.

-Re-done the character sprites to better resemble the face graphics. Small preview below:

5d0b915d90fd0.png

That is all for now. See you on the next post.



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Who did this?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Enjoy a nice dish, get a nice buff. What's not to like?

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Overhauls on the way.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.