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Experimenting with textures in Hyper Drift X. Rainbow Road!
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!
This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!
More Hyper Drift X! Trying out a flatter road texture. What do you think?
yes... Spiritwell is still being worked on...
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
#NinjaScroller 1.61.5 BUILD 46
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
Watch 30s of #Gameplay 20241122
Available on #Steam:
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
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