Next up
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
Experimenting with textures in Hyper Drift X. Rainbow Road!
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob
) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Added a Discord link into main menu, should help with building a community!
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
More Hyper Drift X! Trying out a flatter road texture. What do you think?











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