4 years ago

Bloom does all the lifting on the booster effect here
#ScreenshotSaturday




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Experimenting with textures in Hyper Drift X. Rainbow Road!

Added some more things to make gameplay feel nice. - Added radial speed lines

- Less "real" and more vivid colours

- Simplified the HUD

Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!

This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!

More Hyper Drift X! Trying out a flatter road texture. What do you think?

yes... Spiritwell is still being worked on...

Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots

Made more improvements to the main screen HUD.

- Textures have more contrast

- "Techy" particle system on the floor

- Clarified UI

#NinjaScroller 1.61.5 BUILD 46

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

Watch 30s of #Gameplay 20241122

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.