Heres a look at a track in Hyper Drift X!
Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Next up
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!
@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!
More Hyper Drift X! Trying out a flatter road texture. What do you think?
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
Experimenting with textures in Hyper Drift X. Rainbow Road!
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