
Heres a look at a track in Hyper Drift X!
Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Next up
Experimenting with textures in Hyper Drift X. Rainbow Road!
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
More Hyper Drift X! Trying out a flatter road texture. What do you think?
Game Jolt Colors is back!
Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.
At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!
Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
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