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263
4 years ago

Heres a look at a track in Hyper Drift X!
Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.




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Added a Discord link into main menu, should help with building a community!

Made more improvements to the main screen HUD.

- Textures have more contrast

- "Techy" particle system on the floor

- Clarified UI

Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots

@Leeeeee is a Jolter to Watch and 3D Modeler with almost 4 years of experience! Follow @Leeeeee before the quest ends on June 10 and you'll get Coins!

Added some more things to make gameplay feel nice. - Added radial speed lines

- Less "real" and more vivid colours

- Simplified the HUD

Here's the #Blender animation I've been working on for the last little while!

I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?

Bloom does all the lifting on the booster effect here #ScreenshotSaturday

More Hyper Drift X! Trying out a flatter road texture. What do you think?

Sunset Horizon

🌅 Watching the sun glow on the horizon, as soft waves ebb and flow across the sand.

#magicavoxel #voxelart

Experimenting with textures in Hyper Drift X. Rainbow Road!