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Game
Hyper Drift X
4 years ago

Working on the visual style of Hyper Drift X.
This is a mix of flat shading and post processing (Lots of saturation)

I think the result is much nicer than in my previous screenshots




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Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!

Added some more things to make gameplay feel nice. - Added radial speed lines

- Less "real" and more vivid colours

- Simplified the HUD

Made more improvements to the main screen HUD.

- Textures have more contrast

- "Techy" particle system on the floor

- Clarified UI

@Leeeeee is a Jolter to Watch and 3D Modeler with almost 4 years of experience! Follow @Leeeeee before the quest ends on June 10 and you'll get Coins!

Experimenting with textures in Hyper Drift X. Rainbow Road!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.

More Hyper Drift X! Trying out a flatter road texture. What do you think?

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

Bloom does all the lifting on the booster effect here #ScreenshotSaturday