
Next up
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
@Distant-Dimensions ![]()
is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions
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before the quest ends on December 9 and you'll get Coins!
Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad
Don't miss out on your chance to design a Game Jolt sticker!
Post YOUR design for a sticker inspired by Arcane, League of Legends, and Nail Art!
After "Design a #GXNailArt Sticker!" ends, we'll pick 3 winners (AND give them one of a kind trophies!)
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
More Hyper Drift X! Trying out a flatter road texture. What do you think?
@Miles_Games ![]()
is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games
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before the quest ends on December 23 and you'll get Coins!
Experimenting with textures in Hyper Drift X. Rainbow Road!












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