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More Hyper Drift X!
Trying out a flatter road texture. What do you think?
Next up
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
Experimenting with textures in Hyper Drift X. Rainbow Road!
Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
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