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4 years ago

Experimenting with textures in Hyper Drift X.
Rainbow Road!




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Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!

Bloom does all the lifting on the booster effect here #ScreenshotSaturday

Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.

yoo quick sheet of my sona

Added some more things to make gameplay feel nice. - Added radial speed lines

- Less "real" and more vivid colours

- Simplified the HUD

More Hyper Drift X! Trying out a flatter road texture. What do you think?

Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots

Some Patrochilles Fanart I finished today

Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad