
Experimenting with textures in Hyper Drift X.
Rainbow Road!
Next up
Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
yoo quick sheet of my sona
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
A wip I finally finished after forever
#art #digitalart #fanart #sirpentious #angel #demon #devil #imp #hazbinhotel #snake #heaven #hell
More Hyper Drift X! Trying out a flatter road texture. What do you think?
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
Some Patrochilles Fanart I finished today
Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad











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