Game
Immortal Sins
5 years ago

Build 20201010 released!


- Fixed a bug where some areas would attempt to load the wrong layer.

- Fixed a bug that would cause the save system to be locked if the player interacted with the fireplaces in the Crystal Cave (after the prologue).

- Fixed a game-breaking bug where the player would fight the first boss (in the Crystal Caves) and get stuck in Aigina.

- Fixed a bug where a chest in the Tomb of Kings would attempt to play a non-existent sound effect.

- Fixed a bug where the Rogue Hunt wouldn't register the completion of the first objective.

- Minor graphical changes.



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Added a simple audio system to the launcher.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A small teaser for the next update.

Something something... Stuff that I worked on.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

A small teaser for the next tech test.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added achievements. Because why not?

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Jump List returns in the next update.