Game
Immortal Sins
4 years ago

Build 20201010 released!


- Fixed a bug where some areas would attempt to load the wrong layer.

- Fixed a bug that would cause the save system to be locked if the player interacted with the fireplaces in the Crystal Cave (after the prologue).

- Fixed a game-breaking bug where the player would fight the first boss (in the Crystal Caves) and get stuck in Aigina.

- Fixed a bug where a chest in the Tomb of Kings would attempt to play a non-existent sound effect.

- Fixed a bug where the Rogue Hunt wouldn't register the completion of the first objective.

- Minor graphical changes.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

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