Game
Immortal Sins
5 years ago

Build 20201027 released!


Change log:

Game:

  • Compressed the images to AV1 Image Format. Reduces the game’s size.

  • Used a new window skin.

  • Reduced the damage dealt by the enemies in the Crystal Cave.

Northbridge:

  • New UI theme.

  • Improved the startup times.

  • Overhauled the folder checks.

  • Minor bug fixes.



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It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Jump List returns in the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Waz zis? An overhauled map? Yes. Coming soon.

A small teaser for the next update.

Added achievements. Because why not?

Enjoy a nice dish, get a nice buff. What's not to like?

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.