Well... another hotfix for the same issue: The game would crash if it tried to load a specific map file. Why did it happen? This is due to an issue in the build script I made to simplify some of the work I needed to do to prepare a package. I have fixed it on my side and hopefully it won’t appear again.
Next up
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Overhauls on the way.
It's a bit early, but I have something cooking. Keep an eye out.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Waz zis? An overhauled map? Yes. Coming soon.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Added achievements. Because why not?
Added a simple audio system to the launcher.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.










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