Well... another hotfix for the same issue: The game would crash if it tried to load a specific map file. Why did it happen? This is due to an issue in the build script I made to simplify some of the work I needed to do to prepare a package. I have fixed it on my side and hopefully it won’t appear again.
Next up
Overhauls on the way.
Added achievements. Because why not?
Added a simple audio system to the launcher.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Waz zis? An overhauled map? Yes. Coming soon.
Something something... Stuff that I worked on.
It's a bit early, but I have something cooking. Keep an eye out.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.










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