Well... another hotfix for the same issue: The game would crash if it tried to load a specific map file. Why did it happen? This is due to an issue in the build script I made to simplify some of the work I needed to do to prepare a package. I have fixed it on my side and hopefully it won’t appear again.
Next up
Taking the wraps off. For real this time.
Who did this?
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Added achievements. Because why not?
Waz zis? An overhauled map? Yes. Coming soon.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Overhauls on the way.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Jump List returns in the next update.










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