The goal is to create a brand new ability that will join the roster of existing powers and some new ones that I have planned for my Kirby fan-game. Since this is a project for the fans, I wanted to give you all some input for this occasion! I'm going to put some rules in place in order to maintain quality control and they are:
-No existing copy ability.
-Individual moves for existing abilities can be considered, but only if purposed for it (i.e. Fire Breath is off the table, but another type of breath not used yet is valid!)
-No "one-use-only" ability.
-I have the final word on whether an idea makes it in or not.
-Do not publicly bash another's idea. Let's stay respectful, please.
If you like somebody's idea, please like their comment/post, as it helps gauge interest. However, it doesn't mean that the most popular idea will always win, creativity is also an important factor!
And that's it! If your idea is selected, you may have your name shown in the credits of the final game! But please mention it if you wish to stay anonymous.
Have fun everybody!
#kirby #kirbyfangame #fangame #nintendo #gaming #retro #ability #videogame #design #gamedesign #gamedev
Next up
The May Showcase is here! Quite proud of this one. A four part video showcasing some of the new additions to the game. This one's meaty!
Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.
Giving myself a kick in the ass and working on some grotto thingies. All WIP footage.
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.
"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:
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