Changes & Fixes coming in UPDATE 2 (Coming soon):
* Checkpoint & Force Field Bugs Fixed
* Volume Sliders Saves between levels (Was not working)
* Checkpoint visuals updated!
* More environment can now be interacted with!
https://www.youtube.com/watch?v=s2ybzs69wOA
Next up
We're aiming to release the STEAM DEMO sometime in the middle of February/ beginning of March! Please help us spread the word! In the meantime we're finishing up the SteamWorks registration process! #OneMoreExperiment_Game #ControlTheElements
The very bare minimum requirements of the STEAM PAGE is now finished and its currently under review 😄 We will go through and ask for feedback and iterate further. ILL LET YOU KNOW WHEN THE STEAM PAGE GOES LIVE! Happy weekend! #OneMoreExperiment_Game
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
WOOP WOOP! The steam page is in progress! I'm likely gonna ask alot for feedback before publishing the page Stay tuned! #OneMoreExperiment_Game
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Playing around with some Parallax Occlusion Mapping to create some trippy depth in stuff!
Here's some kind of "dimensional rift"!
Super easy to setup using Unreals built in material function!
STEAM DEMO COMING EARLY 2025! #OneMoreExperiment_Game
What's up? Alot of things have been happening lately, he project now has a programmer on board! The focus for the programmer will be: * Complex bug fixes * Performance Optimization * Code Cleanup STEAM DEMO coming sometime in February/March /Robin
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've been playing Superliminal, a perspective game where you can change the scale of things to traverse different obstacles! It has a level editor, where you can import your own 3D models! Can't recommend this game enough!! https://www.youtube.com/watch?v=B9-rfwEb84Y&ab_channel=PillowCas…
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