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Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD

"Oh, this will be fun..." 📻❤️

You can use this art as wallpaper for you PC :3

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Working on the mech selection in the main menu. One of these will be in the final game.

Casting family and friends as NPCs in my video game—say hi to my mom! 👋

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.