Check out this environment scene by Pixel Mafia!
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Otis in Underwater 🌊
Working on the mech selection in the main menu. One of these will be in the final game.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I don't even count this as a Devlog but i made a very short animation test with Belle's model
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
0 comments