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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I'm sure she doesn't mean any harm...

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

some more renders (new textures and details)

Ukiyoe style experiment...

Carl The Janitor

Working on the mech selection in the main menu. One of these will be in the final game.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

#Devruary What's your favorite part of game dev?

If I had to choose... It would be either making atmospheric environments, or programming robust systems!

Here's a room I made for #RUMOUR!

#gamedev #horrorgame #videogame #indiegame #retro #ps1 #psx

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.