Check out this environment scene by Pixel Mafia!
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
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First pass on the walk cycle for the new mech design, rendered from blender viewport.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Casting family and friends as NPCs in my video game—say hi to my mom! 👋
Blocking out the mech selection UI with some placeholders
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