Original GitS is one of my favorite animes. Unfortunately, I feel like recent entries/remakes/reboots have just been lackluster cash grabs, which makes me sad for the franchise :(
![](https://m.gjcdn.net/fireside-post-image/900/3365134-p7xxfw6p-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/3365133-mvnt9dfr-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/3365132-cqpwskdx-v4.webp)
Check out this Ghost In The Shell fanart by Olya Anufieva!
Next up
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Working on the mech selection in the main menu. One of these will be in the final game.
Rando Art Challenge! Transform this into a masterpiece of the Renaissance era. Use the tag #renaissance to show off your creation! (Tag an artist in the comments to let them know)
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
First pass on the walk cycle for the new mech design, rendered from blender viewport.
Casting family and friends as NPCs in my video game—say hi to my mom! 👋
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