Check out this vehicle model by Roman Zhuravlyov!
Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
First pass on the walk cycle for the new mech design, rendered from blender viewport.
Voidstone now includes highly advanced QoL features, like a pause menu!
Otis in Underwater 🌊
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
I don't even count this as a Devlog but i made a very short animation test with Belle's model
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