Game
Don't Fall Through
8 months ago

Controls for Don't Fall Through:


WARNING: DO NOT INCREASE THE SLIDERS ALL THE WAY, ONLY ADJUST THEM IF YOU KNOW WHAT YOU'RE DOING, OTHERWISE I AM NOT AT FAULT; I WILL TURN THE MAX VALUE OF THESE SLIDERS DOWN IN THE FUTURE.

  • F to pick things up

  • E to interact

  • W to walk forward

  • A to walk left

  • S to walk backward

  • D to walk right

  • Left Mouse Button to use an item

  • Right Mouse Button to drop an item

  • NUM 1 2 3 4 to switch between items - May change to mouse wheel in the future / Also not implemented well yet.

  • Control to crouch

  • Shift to run

  • Space to jump - Not implemented well yet.



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There is some really hardcore processing power going into this, my brain and computer are both suffering.

It's a feature, not a bug.

GRAPHICAL CHANGE?

I don't think that counts as walking.

Third Floor recreation using brush tool.

INVENTORY TEST HUD:

PS: Sorry for lag mid video

FINAL LIGHTING SETTINGS FOR LEVEL 0

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.