Game
Don't Fall Through
1 year ago

Controls for Don't Fall Through:


WARNING: DO NOT INCREASE THE SLIDERS ALL THE WAY, ONLY ADJUST THEM IF YOU KNOW WHAT YOU'RE DOING, OTHERWISE I AM NOT AT FAULT; I WILL TURN THE MAX VALUE OF THESE SLIDERS DOWN IN THE FUTURE.

  • F to pick things up

  • E to interact

  • W to walk forward

  • A to walk left

  • S to walk backward

  • D to walk right

  • Left Mouse Button to use an item

  • Right Mouse Button to drop an item

  • NUM 1 2 3 4 to switch between items - May change to mouse wheel in the future / Also not implemented well yet.

  • Control to crouch

  • Shift to run

  • Space to jump - Not implemented well yet.



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Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

GRAPHICAL CHANGE?

I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

Texture changes.

DitheredBall.png

Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?

There is some really hardcore processing power going into this, my brain and computer are both suffering.

Realistic eyes on these models actually look kind of eerie.

FINAL LIGHTING SETTINGS FOR LEVEL 0