Game
Don't Fall Through
1 year ago

Controls for Don't Fall Through:


WARNING: DO NOT INCREASE THE SLIDERS ALL THE WAY, ONLY ADJUST THEM IF YOU KNOW WHAT YOU'RE DOING, OTHERWISE I AM NOT AT FAULT; I WILL TURN THE MAX VALUE OF THESE SLIDERS DOWN IN THE FUTURE.

  • F to pick things up

  • E to interact

  • W to walk forward

  • A to walk left

  • S to walk backward

  • D to walk right

  • Left Mouse Button to use an item

  • Right Mouse Button to drop an item

  • NUM 1 2 3 4 to switch between items - May change to mouse wheel in the future / Also not implemented well yet.

  • Control to crouch

  • Shift to run

  • Space to jump - Not implemented well yet.



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Realistic eyes on these models actually look kind of eerie.

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

GRAPHICAL CHANGE?

GENERATION:

There is some really hardcore processing power going into this, my brain and computer are both suffering.

I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

Texture changes.

I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.

This explains how development is going: