Next up
Working on the mech selection in the main menu. One of these will be in the final game.
First pass on the walk cycle for the new mech design, rendered from blender viewport.
I hope you guessed Ham Sandwich.
Otis in Underwater 🌊
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I don't even count this as a Devlog but i made a very short animation test with Belle's model
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
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