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Working on the mech selection in the main menu. One of these will be in the final game.

First pass on the walk cycle for the new mech design, rendered from blender viewport.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

a bonbon candy!

(bonus points if you recognize the candy brand)

wanted to try low poly modelling with crocotile 3D again, it was lots of fun!

: Crocotile 3D (Modelling, Render), Aseprite (Textures, Final Touches)

I hope you guessed Ham Sandwich.

Otis in Underwater 🌊

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I don't even count this as a Devlog but i made a very short animation test with Belle's model

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.