Creating an engaging Combat System is quite challenging. In my latest devlog I talk about how I added a Proximity-Based Combat System similar to Kingdom Hearts to my game Luminous Realms
Next up
Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.
I think I did something wrong
Finally added a flying enemy that shoots projectiles! At first they were too fast which made it hard to dodge them but I think with this speed it's enough to be challenging but not be too difficult.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
I've finally launched the Steam page to Luminous Realms, you can now wishlist the game on Steam! https://store.steampowered.com/app/1949610/Luminous_Realms/
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Working on a wallpaper/banner/poster for my game to use on my Steam page, marketing and Game Convention. Thanks to https://twitter.com/Pluvias_/ for drawing the poster for me!
Been feeling more drawn to the KH style level design, so I wanted to try something new and make a level that feels more like traditional Kingdom Hearts levels
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Been working on an area transition system for when you move between different areas of the game










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