Creating an engaging Combat System is quite challenging. In my latest devlog I talk about how I added a Proximity-Based Combat System similar to Kingdom Hearts to my game Luminous Realms
Next up
Been feeling more drawn to the KH style level design, so I wanted to try something new and make a level that feels more like traditional Kingdom Hearts levels
Finally added a flying enemy that shoots projectiles! At first they were too fast which made it hard to dodge them but I think with this speed it's enough to be challenging but not be too difficult.
Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.
NEW TRAILER: Heat and Run launches into Early Access on Steam & Gamejolt on October 13, 2022.
🎯 4vs4 online shooter game.
✨ Heroes, abilities & block building.
❤️ Wishlist now: https://store.steampowered.com/app/1225790/
I've been rewatching my childhood anime Digimon and I got the urge to try a quick fun thing in my game!
We've added animation for a little side quest.
I get some funny results when removing the attack cooldown and combo limit XD
I think I did something wrong
Boss battle on mobile device (prototype)
So far this is only a test, in the future it will be finalized.
Working on a wallpaper/banner/poster for my game to use on my Steam page, marketing and Game Convention. Thanks to https://twitter.com/Pluvias_/ for drawing the poster for me!
0 comments