Next up
Spaceman Memories main thumbnail artwork. Wishlist it on Steam at bit.ly/spacemanmemories
I've been working on implementing a water environment in which the player could walk. The code I am using is very similar to the one I am using for the tall grass. Also the SFX is a recording of water with a 16 bit downshift bitcrusher on Logic Pro X.
Once a moment has passed, it is gone forever except in our memories 🚞
A bit of cozy walking in my game Spaceman Memories. Will be sharing more as I go adding stuff this month.
#pixelart #cozygaming #indiegame #indiegamedev #unrealengine
pan sunset
happy pride 🌈
This is some gameplay from a small FPS horror demo I created with RPG IN A BOX. It shows the new capabilities of the Godot made engine as you can finally create First Person Shooters with it.
Check out the full tutorial here https://youtu.be/CogGFWS7L3w
Been working on the turn based battle screen. I'm still deciding which info I want to display on the stats box of the entities that are fighting.
You can wishlist it at https://store.steampowered.com/app/2354580/Spaceman_Memories/
Distance Grew 🌿 Finding the space in between what once was
So I've also been working on some assets to transfer the 2D look of the game into the 3D realm in #UnrealEngine. I've been working with a software called Crocotile3D which is directed towards 3D modeling with tilesets. Just testing this old HUD BTW.
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