Game
Immortal Sins
8 years ago

D0.20 Preview now availiable!


A second preview of Immortal Sins’ Disc 1 Update is now available!

Changelog:

-Graphical Updates:

—Water reflects the sky.

—Crystal Cave got a slightly new coat of polish.

—New faces loaded to the code.

—New sprites.

—Re done some of the overlay graphics.

-Improved path-finding and event code.

-Added some lore related stuff.

-Improved export UI on Northbridge Engine.

-Added a standalone version of the Save Manager.

-Bug fixes.



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Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Jump List returns in the next update.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Waz zis? An overhauled map? Yes. Coming soon.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

The new package manager UI in action. Works regardless if you skipped the launcher or not.

Added achievements. Because why not?

Enjoy a nice dish, get a nice buff. What's not to like?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.