Game
Immortal Sins
10 years ago

D0.20 Preview now availiable!


A second preview of Immortal Sins’ Disc 1 Update is now available!

Changelog:

-Graphical Updates:

—Water reflects the sky.

—Crystal Cave got a slightly new coat of polish.

—New faces loaded to the code.

—New sprites.

—Re done some of the overlay graphics.

-Improved path-finding and event code.

-Added some lore related stuff.

-Improved export UI on Northbridge Engine.

-Added a standalone version of the Save Manager.

-Bug fixes.



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Next up

A small teaser for the next update.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Taking the wraps off. For real this time.

Who did this?

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added a simple audio system to the launcher.

Overhauls on the way.

An updated title screen.