Game
Immortal Sins
9 years ago

D0.20 Preview now availiable!


A second preview of Immortal Sins’ Disc 1 Update is now available!

Changelog:

-Graphical Updates:

—Water reflects the sky.

—Crystal Cave got a slightly new coat of polish.

—New faces loaded to the code.

—New sprites.

—Re done some of the overlay graphics.

-Improved path-finding and event code.

-Added some lore related stuff.

-Improved export UI on Northbridge Engine.

-Added a standalone version of the Save Manager.

-Bug fixes.



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Jump List returns in the next update.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Something something... Stuff that I worked on.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added achievements. Because why not?

Waz zis? An overhauled map? Yes. Coming soon.

It's a bit early, but I have something cooking. Keep an eye out.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.