Next up
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.
Day 11: Made the fire shader, still working on FOW
Second day: Resource icons, terrain textures and lighting
Day five: The first structure, the command centre!
Day eight: structural animations, light effects and a touch of colour
Day six: The second structure, the camps (and also, UI changes)
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Have a good Boi
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