Next up
Day six: The second structure, the camps (and also, UI changes)
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.
Day eight: structural animations, light effects and a touch of colour
Day five: The first structure, the command centre!
Day 11: Made the fire shader, still working on FOW
Second day: Resource icons, terrain textures and lighting
Family band complete!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Update 2.627
New challenges & new effects!










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