Next up
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
Day eight: structural animations, light effects and a touch of colour
Second day: Resource icons, terrain textures and lighting
Day five: The first structure, the command centre!
Day six: The second structure, the camps (and also, UI changes)
Day 11: Made the fire shader, still working on FOW
Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.
We are under attack!
Fan art for Foolish I'm feeling kinda better so I drew this
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?










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